| Standing at 6 feet tall, “Mario” is anatomically correct. Created with the lowest poly count, he’s designed for subdivision. This makes it ideal for real-time as well as film projects that require extreme close-ups. Included is a hair cap as a separate object with an alpha mask. An alpha channel map defines the hair in the lashes. Eyes, teeth, gums and tongue are set inside the mouth as separate objects. Camouflage pants, shoes and bare legs, feet and shorts are provided as separate objects that snap to the body’s upper half. Maps included define color, bump and specularity properties. 3ds - Set in a default spread pose, this low poly version is ready for rigging and subdivision. All maps are included and assigned to UV set objects. 3ds max - Rigged with Character Studio and the Morpher, this version is animate-ready. 12 expressions have been assigned to the Morpher modifier, as seen in the thumbnail preview. Eyes, upper and lower teeth, gums and tongue are separate objects linked to head biped, a Morpher modifier assigned to the tongue. The Meshsmooth modifier has been assigned at the top of the stack of the main body to ensure smooth bending at extreme close-ups. A posed fist is included, which can be pasted into a new animation. Other - Additional tiff image used as a reflection map. |