Turret - Game Ready

Editorial Uses Only
The intellectual property depicted in this model, including the brand "halo", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
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3D Model Specifications
Product ID:932423
Published:
Geometry:Polygonal
Polygons:31,647
Vertices:34,808
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since February 2002
Currently sells 23 products
Achievements:
Unrated
Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brand "halo", is not affiliated with or endorsed by the original rights holders.

Description
Game-Ready Turret. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine.

Some of the model's features were inspired by Bungie's Halo series. However, the model does not match any of their models verbatim. All geometry and textures were originally created by MeshMagnet.

Display images were rendered in Marmoset Toolbag.

Normal maps were baked from a high poly model.

Includes the following 3d file types (in a .zip file):

Max 2014 file
Maya 2015 file
.FBX 2013
.OBJ
The turret is broken up into a separate top and bottom piece.

Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):

4096x4096 Turret_Bottom Albedo
4096x4096 Turret_Bottom Specular
4096x4096 Turret_Bottom Gloss

4096x4096 Turret_Bottom Base Color
4096x4096 Turret_Bottom Metalness
4096x4096 Turret_Bottom Roughness

4096x4096 Turret_Bottom Ambient Occlusion
4096x4096 Turret_Bottom Normal Map with micro details
4096x4096 Turret_Bottom Normal Map without micro details (clean)
4096x4096 Turret_Bottom UV's

4096x4096 Turret_Top Albedo
4096x4096 Turret_Top Specular
4096x4096 Turret_Top Gloss

4096x4096 Turret_Top Base Color
4096x4096 Turret_Top Metalness
4096x4096 Turret_Top Roughness

4096x4096 Turret_Top Ambient Occlusion
4096x4096 Turret_Top Normal Map with micro details
4096x4096 Turret_Top Normal Map without micro details (clean)
4096x4096 Turret_Top UV's

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!
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