| Realistic hand created in 3dsmax with poly's and subdivision. The model topology is mostly quads, and is intended for animation/deformations. The hand comes completely textured with diffuse, specular and bump maps, and a blend map used to blend between two different UVW channels, so you don't get any hard seams. All maps are 2048x2048 resolution in .png (lossless format). This model is a great buy for speeding up the time spent on character modelling. |