- Helmets front part is moveable (as shown on thumbnails). - All maps included (diffuse, bump, specular and reflection) - 2 types of scenes included: one using vray renderer, other using 3dsmax standard material with 'metal' shader. - polycount is given without meshsmooth modifier (optimal are iterations 1 or 2).* All thumbnails are rendered using V-Ray renderer (except 2 thumbs). |