Object created in 3dsMax6.0. and rigged in Character studio 4.2 (skined in physique 4.2). Included: teeth, eyes, gum, tongue, drawer, skin shader (with four textures), materials for rest and displacement map. Files contain also txt file that have short info about displacement use with standart max modifier and vray displacement mod. plus tell little about skin shader, lihgting, and rig. Object have UVW maps created. Included screens show object with and without skin shader, with and without displacement map and mesh wire. Viewport from max(viewport2.jpg) show how all look in max (you have access to low resolution polygonal mesh-6206 faces, physique,level of mesh smooth, displace mod).
OBJ and 3DS file also add but this include ONLY objects without shaders, materials and rig.