The material is designed as a quick workaround to emulate the surface of a CD-ROM. This is a newer version than previous. I used a Gradient Ramp, spiral/linear, as the reflection map, and used a basic expression to rotate the GRADIENT MAP'S W ROTATION VALUE a little faster than the CD rotates on its Z axis.
Note: This depends on the CD rotating on its Z, not on camera position.
It's just something to play with :)
Enjoy,
andy rak