Particle Flow Tools™: Freebies

All Extended Uses
Included Formats
3ds Max Plugin x32 2008
3ds Max Plugin x64 2008
3ds Max Plugin x32 2009
3ds Max Plugin x64 2009
3ds Max Plugin x32 2010
3ds Max Plugin x64 2010
3ds Max Plugin x32 2011
3ds Max Plugin x64 2011
3ds Max Plugin x32 Max 9
3ds Max Plugin x64 Max 9
Specifications
Product ID:242606
Published:
Downloads:10648
Category:Particle System
Version:1
Host Application:3ds max
Host Version:Max 9 -> 2011
Operating System:Windows
Artist
TurboSquid Member Since July 2004
Currently sells 3 products
Achievements:
16 Ratings Submitted
Product Rating
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Dita
Dec 9, 2004
Dita
DXYZ
May 14, 2005
pippo1
Dec 16, 2005
cliffbrannon
Mar 6, 2006
Kittikun
Jul 18, 2006
pr9_world
Oct 7, 2006
SURESH_77in
Feb 12, 2007
mimi3d
Sep 2, 2007
random8
Jan 5, 2008
JohnMclain
Jul 22, 2008
rick1175
Aug 23, 2009
AddiesDaddy
Nov 17, 2009
neil gonzalez
May 10, 2011
Categories
Description
An assortment of operators provided by Orbaz to Particle Flow users that are available for free download.

Stop operator:
Normally in Particle Flow, when you want to stop particles, you need to add a Speed or Spin operator (or both) and then set their values to 0. Now you can just drop the Stop operator in a new event, and voila: particles stop completely as soon as they enter the event. The operator has check boxes for Position and Rotation, so you can choose to stop linear motion or angular velocity, or both if you like.

Stop Gradually test:
This test builds on the capabilities of the Stop operator, letting you stop particles gradually. You can set the time at which particles should begin slowing down, as well as the time at which they should come to a complete halt. Both times can be synchronized with the entire animation, or particle age, or event duration, and you can vary these times randomly as an option. Because Stop Gradually is a test, when particles are completely stopped, you can redirect them to another event.

Camera IMBlur operator:
The operator is intended for use when rendering a particle system with motion blur as viewed from an animated camera. It corrects a problem in which Image Motion Blur doesn't take camera motion into account when rendering a particle system. The operator adjusts the particle speed, accounting for camera motion, before it's passed to the viewport display and/or the renderer.

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