Five lowpoly granite rocks/outcrops to spiff up a flat and boring terrain level in an adventure game or MMORPG. Supplied with two qualitative granite textures. A light setup is supplied in the scene to facilitate quick rendering of diffuse shadows as they look in the demo images (Max 4).Two instanced types of shrubs supplied, in a game they can be replaced with sprites at a far distance, and removed completely even further away. You can use the 'Render to Texture' feature in Max5 to add lightmaps to these rocks, at least 256x256 lightmaps recommended. Endless mountain variations can be produced by intersecting these rocks with eachother or putting them on top of eachother, changing textures or removing the topsoil. Polycounts (total with shrubs and topsoil): outcropA 1643, outcropB 1195, outcropC 1477 outcropD 2639, outcropE 1150 Textures: 512x512x24 granite1, granite2 512x512x24 dryshrubbery12_edge 128x128x32 drybush1 64x64x32 drygrass1 |