|3ds Max 2011||Native mental ray|
|3ds Max 2011||Default Scanline|
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|Unwrapped UVs:||Yes, overlapping|
Two texture maps, a 4096 x 4096 tiff map coloring the partition assembly, table and napkin dispensers and a 2048 x 2048 tiff map coloring the seat assembly, are included. The reflection map used to render the thumbnails is not included.
3ds Max versions: Arc & Design materials are used for the Mental Ray version. A 4096 x 4096 tiff map define bump and reflection properties in some the wood, tile grit and table-top. Noise materials have been applied as a bump map for the seats and the glass partition. A Turbosmooth modifier is assigned as for the seats, white seat base, glass partitions and glass partition chrome tubes.
Exported versions: Lowest subdivision exported, color texture maps define the surfaces. Bump and reflective maps are not used and not included in those files. A simple glass material has a low transparency set.