Very detailed mechanical bird - easy to rig (important parts are in layers, pivot-points easy to make because of the robot-style) - easy to texture (materials for all parts, UV-Maps for big parts already created) - almost infinite refinable (SubD for most of the parts - (Lightwave only)) For Animation, there is only very little work necessaryThe collored image shows a part of an Picture where this object was used in. New: Updated OBJ Version. Exported OBJ containing UV Mapping and 2 Parts. One for the subpatched geometry, and another one for the regular geometry. |