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Smoke v1.zip
by brisck1
Free
Smoke v1.zip
Smoke v1.zip
Smoke v1.zip
Smoke v1.zip
Smoke v1.zip
Rob's Smoke Material v1.0 for MAX 6
===================================

FEATURES
========
>Can be lit using any of MAX's standard lights and also works with Brazil and other advanced lighting renderers and can also cast shadows.*

>Adjustable Levels of Detail - Many features can be turned on or off to reduce render time or improve image quality.

>Faked SSS - makes your explosions and smoke so much more realistic.

>FLAMES - This last minute feature allows you to turn you smoke into realistic flames and smoke

>Fully adjustable - This is a completely adjustable material and i actively encourage you to tweak away to get better results!

>Uses only standard MAX materials for maximum compatibility and ease of use.

>Works with any particle system

>Completely free! :)


*If using with GI or raytraced shadows see TIPS and TWEAKS for rendering speed optimisations.


Instructions:
------------
Please Read the included text file

Here are some tips and tweaks for this material:
------------------------------------------------

FOR FIRE:
=========
Now this was an optional extra i threw in and allows you to create very realistic fire effects easily using this same material- simply enable the FILTER COLOUR map (off by default) and voila! instant flamethrower/billowing type fire.
TIP: if you set up 2 particle systems, one for flame and one for fire (filter on and filter off), you can get quite a nice effect of fire merging into billowing smoke.

Colour and Texture:
===================
To change the colur of the smoke to anything you desire, simply go into the diffuse map slot and alter the falloff colours there accordingly. It is recommended though, that you keep the colours one shade darker than the other as seen by default.
For the texture of the smoke (intermediate) you will need to go into the opacity map slot and thenselect one of the mask slots and alter the smoke map settings. This can be quite tricky at first but after some experimenting you will probably figure out how it is working and be able to get some better results then the defaults.

Detail and Optimising Render Time
=================================
By default the smoke material will be set on optimal, but if you wish to add more detail you can use the following options. Note that these may decrease rendering time.

Addtional surface detail - enable the bump map and the material

More consistant volume - enable 2-sided material

PLEASE NOTE: TURN OFF SPECULAR MAP AS IT SHOULD BE OFF BY DEFAULT!!

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Product File Downloads
3ds Max Texture 1.0 (.mat)  567 KB
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Product License
Standard Royalty FreeView License
FAQ
Materials & Shaders Specifications
Product ID:231555
Published:May 19, 2004
Downloads:49110
Bitmaps:No
Procedural Textures:Yes
Tileable:No
Animated:Yes
Previews
boom.jpg 173 KB
smoke1.jpg 36 KB
smoke2.jpg 49 KB
smoke3.jpg 20 KB
smokevid.avi 591 KB
Product Rating
35 Ratings Submitted
macgrafix
Feb 19, 2006
I smell smoke. Did somebody order pizza? Pass it over here.
Apex Visuals
Aug 6, 2004
DfntPntbll
Aug 27, 2004
awsome work
Bouncing Ball Studios
Jun 30, 2005
Genius
CIMAN
Jun 17, 2005
studio2
Jul 19, 2005
pippo1
Dec 16, 2005
rhjiv
Oct 23, 2005
jewan
Aug 17, 2005
GrayFox89
Jan 15, 2006
Jetrull85
May 15, 2006
zogmok
Jul 25, 2006
Kittikun
Jul 18, 2006
ange18174
Oct 5, 2005
DuBetz Designs
Mar 17, 2006
stunlight
Jan 15, 2006
furqanweb
Jul 15, 2006
fine
A.K.S.F
Feb 14, 2006
keegkog
Jul 28, 2006
segov
Apr 3, 2007
pgt
Sep 9, 2007
zolano65
Nov 5, 2006
orangensaft
Dec 2, 2006
colin6236
Aug 10, 2006
thanks
carlotagus
Aug 25, 2011
djmack8000
May 19, 2007
holy crap i love you so much!
Stunning!
mopfrd426
Aug 23, 2007
all are super and very usable,fun and entertaining best of all I needed them
xello
Dec 17, 2008
MonsterMichael
Aug 23, 2011
szelrog
Aug 18, 2010