| The Goblinko mesh is built using Meshsmooth modelling allowing the resolution to be increased for higher quality renders while leaving the basic mesh simple enough to work with in the viewports. The skeleton and control rig is made from Max bones and objects and it is bound to the mesh using the Skin modifier, so it isn't necessary to have Character Studio or any other plugins in order to use the character. Includes a PDF document explaining the various controllers used to animate the character. Textures are 2560x2560 (Diffuse and Bump) and a texture template is included for easy creation of new textures. |