| Japanese pagoda. Most of the model is polygonal geometry, but the roof tubing and the gold topper are subdivisional surfaces, to allow for optimization. Object is separated into four layers so you can hide extra geometry while doing preliminary animation. All texturing is procedural, and includes bump-mapping. Ground, mountains, and background are not included. Preview images were rendered at a subdivision level of 3, except wireframe previews, which were done at a subdivision level of 1. |