| Golden Delicious Apple. Photorealistic model. Seamless textures created from actual photographs. Rendered with default Light Tracer/Skylight in 3DS Max. Specular level (shine) not processed in in my particular renders/previews due to singular Max skylight light usage (Max skylights do not produce specularity.) You can always add specularity by changing the advanced lighting solution in Max or by adding lights other than Skylights (such as omnis, targets, etc...) Golden Delicious Apple. Photorealistic model. Seamless textures created from actual photographs. Golden Delicious Apple. Photorealistic model. Seamless textures created from actual photographs. Rendered with default Light Tracer/Skylight in 3DS Max. Specular level (shine) not processed in in my particular renders/previews due to singular Max skylight light usage (Max skylights do not produce specularity.) You can always add specularity by changing the advanced lighting solution in Max or by adding lights other than Skylights (such as omnis, targets, etc...) |