- high resolution textures : 2048x2048 metal textures for colour, bump, and specularity. 1024x1024 wood textures for colour, bump, and specularity - UV-mapped for perfect texture application - 3DS and OBJ models are segmented by UV regions (can be imported into older applications which do not recognize multiple UV coordinates per vertex in discontinuous maps)Model Statistics : LW6Poly : 12456 polys, 12460 points 3DSPoly : 24912 polys, 13359 points OBJPoly : 12456 polys, 13359 points FBXPoly : 12456 polys, 12460 points |