| This is a female subdivision head. It's light weight construction and 99% quad geometry make for easy animation and texturing. It's constructed via an edgeloop/contour frame work. See technical details for specifications. Maya 4.5 Subdivision surface. Constructed via edgeloop paradigm. Base Mesh: 692 faces, 702 vertices. Uses 3 levels. Most detail resides on level 0 and 1. Level 2 only exists for a small area of the nose (be sure to use the 'edited' filter to hide all unedited level 2 vertices). |