Mark IV WW1 Tank - Game Ready

All Extended Uses
Included Formats
3ds Max 2016 Other
OBJ
Collada
Autodesk FBX
Other Files
MarkIV_MarmosetToolBag_v1.2.tbscene
Substances.zip
Mark_IV_Main_ambientocclusion.tga
Mark_IV_Main_diffuse.tga
Mark_IV_Main_glossiness.tga
Mark_IV_Main_normal.tga
Mark_IV_Main_specular.tga
MarkIV_Tracks_ambientocclusion.tga
MarkIV_Tracks_diffuse.tga
MarkIV_Tracks_glossiness.tga
MarkIV_Tracks_normal.tga
MarkIV_Tracks_specular.tga

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3D Model Specifications
Product ID:983216
Published:
Geometry:Polygonal Quads/Tris
Polygons:69,011
Vertices:40,699
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2011
Currently sells 3 products
Achievements:
Unrated
Product Rating
Description
This is a Real Time/ Game Ready British MarkIV Tank from the Great War, of the highest quality. The package includes all the content development data to allow further modifications to suite your specific need.

Background
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The Mark was a British tank of World War I. Introduced in 1917, it benefited from significant developments on the first British tank, the intervening designs being small batches used for training. The major improvements were in armour, the re-siting of the fuel tank, and easier transportation. A total of 1,220 were built: 420'Males', 595 'Females' and 205 Tank Tenders (unarmed vehicles used to carry supplies), which made it the most produced British tank of the War.
The Mark IV was first used in mid 1917 at the Battle of Messines Ridge. It remained in official British service until the end of the War, and a small number served briefly with other combatants afterwards.
(Wikipedia, 2015)

3D Content
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The model comprises of 69,011 triangles and includes the following files as part of the package:
The source 3D Max 2016 file, along with already exported FBX, OBJ and DAE Formats

The Source Substance Designer Graphs 4.6.2, along with all Input dependencies, intuitively structured so each and every effect from colours, scratches, grudge layers, decals etc can all be individually tweaked to your liking. The package also come with the following ready to use texture types which have been designed for the spec/ gloss PBR (Physically Based Rendering) workflow:

        Ambient Occlusion 4096 pixels
        Albedo (Duffuse) 4096 pixels
        Specular 4096 pixels
        Glossiness (Micro Surface) 4096 pixels
        Normal Map 4096 pixels

All thumbnails were generated from the Marmoset ToolBag real-time rendering application, and as such the Marmoset 2.06 file is also included.
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