Naruto Shippuden Rigged Converted for Maya

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Maya 2013 mental ray
3D Model Specifications
Product ID:929475
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since July 2010
Currently sells 114 products
Product Rating
This is a rigged 3d model of Naruto from the Naruto Shippuden series. Character is in full battle attire, ninja butt pack and shuriken thigh pack included. The character also comes with two ninja weapons, a kunai and shuriken.

Additional assets(Cloak, Big scroll, Big scroll strap and Sage eyes) to transform Naruto into sage mode have also been provided.

*Sage assets have also been rigged and skinned to the character.

Model is built to real-world scale and is ~196cm tall.

....::: TEXTURES :::....
The product has a total of 15 .jpg textures.

Clothing_Color (4096x4096)
Clothing_Specular (4096x4096)
SageAssets_Color (4096x4096)
Skin_Color (4096x4096)
Skin_Backscatter (4096x4096)
SageSkin_Color (4096x4096)
Hair_Color (2048x2048)
Eyes_Color (2048x2048)
Eyes_Alpha (2048x2048)
SageEyes_Color (2048x2048)
Kunai_Color (2048x2048)
Kunai_Specular (2048x2048)
Shuriken_Color (2048x2048)
Shuriken_Specular (2048x2048)
hdri.jpg (3000x1500) (for Vray hdri effect)

....::: BODY AND FACIAL RIG :::....
*Please check out free promotional video to see the kind
of functionality that this rig has.

This character was originally rigged for 3ds max 2013 with the CAT rigging system and converted to a Maya 2013 format with the sendTo feature in 3ds max. Additional modifications have were then made to make the rig more Maya friendly. This Rig should work for Maya versions 2013 and up.

This rig has IK and FK functionality but it does not have IK and FK swtiching.

Facial rig is controlled by 28 facial bones including tongue teeth and a jaw. All face bones can be moved, rotated and scaled. The characters blinks/eyelid controls were created with a Morpher modifer and are wired to 5 viewport sliders(Blink, Blink Left, Blink Right, Left).

The product has been setup with Maya software materials but can and should be rendered with mental ray. The Maya software render will ignore the smooth preview operation and render subdivision level 1.
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