| This is a realistic boar modelled from several boar photographs. The model was built upon the contour and edgeloop paradigm. See the technical notes for more exciting details... FREE Boar primitive (great for proxy animation!): 1602 polygons 1607 vertices Unibody model built for animation. All quads, for easier deformation and texturing. Built with edgeloops and attention to contours. Polygon Count: 6392 Vertex Count: 6410 Legs: Radial parameterization Head: Eye has radial parameterization. Detailed area for deformation. Snout |