| A nice ancent Pharaoh cap/heading model. Snake & other parts of object is easily removable from the all object. (just ungroup, then move). If you would like a smoother meshed object, just apply a Meshsmooth modifier! You can use the other techtures to create your own unique cap/heading. Summary Info for Cap.max (at Frame 0) -------- Objects: Name Type Verts Faces Shadows Shadows Blur Zavitok Editable 71 135 Yes Yes Metal_Dark_Gold (Standard) Sphere02 Sphere 482 960 Yes Yes Material #1 (Standard) Sphere01 Sphere 482 960 Yes Yes Material #1 (Standard) xvost Editable 258 472 Yes Yes Metal_Dark_Gold (Standard) Down Egypt Editable 289 515 Yes Material #15 (Standard) Up Egypt Editable 218 432 Yes Material #21 (Standard) Lights: Name Type Hidden Frozen Omni01 Omni Lig No No Omni02 Omni Lig No No Helpers: Name Type Hidden Frozen Up&Down Egypt & Snake & Z Dummy No No Shapka Dummy No No Snake Dummy No No Scene Totals: Objects: 6 Shapes: 0 Cameras: 0 Lights: 2 Helpers: 3 Space Warps: 0 Total: 11 Mesh Totals: Verts: 1800 Faces: 3474 Materials: Metal_Dark_Gold ( Standard ) A nice ancent Pharaoh cap/heading model. Snake & other parts of object is easily removable from the all object. (just ungroup, then move). If you would like a smoother meshed object, just apply a Meshsmooth modifier! You can use the other techtures to create your own unique cap/heading. |