High detail liquor glass. 6 different liquid colors included (gin, vodka, whiskey etc.). - All previews are rendered using Brazil R/S - Both 3Dsmax's default raytrace and Brazil R/S scenes included - Polycount of one glass (without meshsmooth) is 350 polys. With liquid and icecubes 1700 polys. - All objects in the scenes are modeled using sub-division modeling, ideal for liquid simulation using low-poly setting and high poly for rendering. |