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Gewächshaus.zip by Tofo Product ID: 187762
KEYWORDS: Architecture Plants Carved Food Fruits Garden Porch Nature Tree Trees House Building Outdoors Leaf
CATEGORIES:  3D Models > Architecture > Scenes
3D Models > Architecture > Structures
Description
No description
Previews
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Free
Available Delivery Formats:
Download Only
Available File Formats
3ds Max ( .max )
1.3 MB
Product Specifications
Media Type:3D Models
Published:Nov 8, 2002
Downloads:3998
Geometry:Polygonal
Polygons:1,696
Vertices:0
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
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Rating: 
62 Ratings Submitted
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User Reviews
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ehsan_3dmax
(Aug 21, 2004)
Abuzedvet1
(Mar 29, 2003)
kurgucu
(Aug 13, 2007)
turbosquiddy
(Oct 26, 2007)
mafiagore2
(Oct 30, 2007)
linh_36
(Oct 31, 2007)
cayot
(Jan 5, 2008)
fireknght2
(Mar 8, 2008)
actionvisual
(Apr 30, 2005)
AlmightyOracle
(Mar 19, 2008)
Awesome looking green house, well made.
carlotagus
(Mar 29, 2008)
NOGI2
(Aug 31, 2008)
Mindtouch
(Sep 27, 2008)
Sitnikov
(Apr 2, 2003)
upstroke
(Oct 12, 2003)
silverdalestudios
(Nov 16, 2003)
Very nice, thanks a lot
Hubonline
(Jan 26, 2003)
hodin
(Apr 1, 2004)
Noshadowking
(Apr 17, 2004)
RJI
(Jun 22, 2005)
loop_11111
(May 13, 2004)
kandariel
(Jul 29, 2004)
kimkim
(Oct 20, 2004)
nurbs
(Nov 1, 2004)
RobAtFatalUniverse
(Jan 25, 2005)
Philippe Jos
(Feb 7, 2005)
Bravo for all this brilliant models that took you lot of time to produce, i hope you can still earn some money with all this work distributed freely. Thank you because to learn how to produce nice and original, not boring models this site is the best. Personnaly i use it to learn how the best artists have solve a specifique problems on proortions, texture mapping, reflexion, refraction, skinning, character modelling. Hoping the 3D world will grow as anybody even dreamed of.
vkirchner
(Mar 28, 2005)
toto
(Jun 29, 2008)
tazumal
(May 21, 2005)
masamasamasa
(May 30, 2005)
cyberella
(Jul 9, 2005)
fredomdream
(Nov 25, 2005)
DuBetz Designs
(Mar 17, 2006)
bukan iJam
(Mar 18, 2006)
adiputra
(Apr 26, 2006)
RAGTIMECOWBOYJOE
(Jun 24, 2006)
These midaeval houses are AWESOME, even in the lo-poly versions. Just adding the regular map to bump and diffusion channels makes them very realistic in seconds. Cluster and scale them for an instant BG dressing. Great work!
keegkog
(Jul 28, 2006)
Sealtight
(Aug 3, 2006)
eses
(Aug 29, 2006)
cripo
(Aug 31, 2006)
jureksw
(Sep 25, 2006)
gingga
(Oct 8, 2006)
peraltasaga
(Oct 18, 2006)
blumchi
(Nov 23, 2006)
apotlow
(Nov 26, 2006)
thiagosalus
(Mar 9, 2007)
same review to all products
juztino
(Mar 18, 2007)
all crazy man
verona_a
(Mar 26, 2007)
marcozam
(Apr 17, 2007)
linus70
(Apr 29, 2007)
abhishek_shinde
(May 4, 2007)