Originally started as a video game style low resolution model, this project wound up being a very instructive excercise in learning gmax. The reference materials came from a model kit by Tamiya, and the textures were scanned from the box. This is my first gmax only posting, and it needs a lot of tweaking, but I am ready to start on something else, so its all yours now.
Most entities in this file were created from lines, using the surface modifier. Some parts are mirrored, and a couple of the mirrored entities do not match up on both sides of the car. Also on these mirrored entities, the texture is reversed on one side.
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