Welcome to the new look of TurboSquid. To switch to the Classic site, click the link in the Footer.

SpringJoint_v1_10.zip

All Extended Uses
Included Formats
MaxScript
Previews
Specifications
Product ID:181480
Published:
Downloads:1931
Host Application:3ds max
Host Version:4.2, 5
Artist
TurboSquid Member Since September 2002
Currently sells 1 products
Achievements:
11 Ratings Submitted
Product Rating
Rate Product
viper_ndut
Aug 10, 2003
DUKE2000
Jun 11, 2003
Jairo Gabardo
Dec 2, 2004
yilmaz arici
Sep 4, 2005
18407ECF
keegkog
Jul 28, 2006
garywee
Aug 25, 2006
msgtpig
Apr 8, 2010
0bby3d pk3r
Jul 22, 2010
dgu
Oct 18, 2012
very good and well finish , the only one for now with very clean material , very pro
Categories
Description
Spring Joint version 1.10 by Anders Egleus

Web Page:

Spring Joint is a Macro Script for applying and managing a script controller and a set of custom attributes to simulate torsional spring motion. You can apply it to any object that has a position/rotation/scale transform controller and unconstrained rotation, i.e. you cannot apply it directly to an object in an IK chain, but see 'Using Spring Joint with Bones, IK or Biped' in the docs for a workaround.

You can think of Spring Joint as a spring, or rubber joint between an object and its parent, which only affects the object’s rotation.

You can have any number of rotation controllers, of any type, before and after the Spring Joint Controller.

Features include (non-)uniform limits, support for common forces, and speed increase through run-up, caching, and converting to keyframes. Most of the Spring Joint Attributes are animatable.

Related Products