A non-scale representation of the Daytona International Speedway racetrack in Florida
an original mesh and textures created by me for the pc game Re-Volt
Model format: .max (3dmax v3.1)
Poly count:
Maps: (10) /3dmax/maps/nhood1(a-j).bmp (256x256 pixel, all original textures)
Author: Bruce (SuPeRTaRD) Hall
Credits: Ambulance vehicle original mesh and its texture to; John Beams (a.k.a. LaserBeams)
Chevy Nova vehicle original mesh to; CADster, and its texture to; The Me
A non-scale representation of the Daytona International Speedway racetrack in Florida.
An original mesh and textures created by me for the pc game Re-Volt
Model format: .max (3dmax v3.1)
Poly count: 11,289
Maps: (10) /3dmax/maps/nhood1(a-j).bmp (256x256 pixel, all original textures)
Author: Bruce (SuPeRTaRD) Hall
Credits: Ambulance vehicle original mesh and its texture to; John Beams (a.k.a. LaserBeams)
Chevy Nova vehicle original mesh to; CADster, and its texture to; The Me and Me
Copyright info: Public Domain
(If used commercially would appreciate credits where due)
*All trademarks on texturemaps copyright to thier respective owners!*
has good polygonal collision properties for use in games, extensivly game tested,..