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cars_01-15.zip by Lowpolygon3d Product ID: 155457
KEYWORDS: low polygon 3d car cars vechile lowpoly low-poly low-polygon lowpolygon3d collection noise reflection cheap budget
CATEGORIES:  3D Models > Collection
3D Models > Vehicle > Car
15 lowpolygon (1000-2000 faces per car) 3D cars for visualization use
Description
Lowpolygon 3D cars (1000-2000 faces per car) with texture mapped fixed reflections and noise. Perfect for visualization use. See through glasses. Cast real shadows. Models are not accurate representations of any real car type.

The bottoms of the cars are not modelled completely.

Previews
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$ 85.00
Available Delivery Formats:
Download Only
Available File Formats
3ds max 4 ( .max )
9.0 MB
Product Specifications
Media Type:3D Models
Published:Oct 11, 2001
Geometry:Polygonal
Polygons:0
Vertices:0
Textures:Yes
Materials:Yes
Jointed:No
Animated:No
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Rating: 
44 Ratings Submitted
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User Reviews
Reviews are allowed only by members who have downloaded the product.
smee_j
(Jun 19, 2003)
as it says :- 'low poly'.
Fantastic for architectural visualisations
trigital
(Nov 26, 2001)
The files not work.
And the artist don't include the mercerdes benz vagonet.
kylerussell
(Jan 23, 2003)
Pretty good, don't get too close.
russellbridge
(Mar 8, 2003)
Very good cars for architectural 3d work. Polygon count is low enough to use a car park full of them but the mapping and modelling is good enough to use them fairly close up as well. Need more car, van and articulated truck models LOWPOLGON3D - get cracking!!!
Cristoforo
(Oct 20, 2002)
Wonderful representations.
mprivett
(Aug 11, 2002)
vangel
(Jan 30, 2004)
meforyou68
(Apr 11, 2004)
WILLIAM FIDDIAN
(Dec 14, 2001)
NHAnimator
(Aug 23, 2005)
rhjiv
(Oct 23, 2005)
rpargman
(Nov 29, 2005)
Each car has its textures split up into multiple files, none of which is a proper size (power of 2 square). Be warned, you'll have to re-create and re-map all the textures if you want to make efficient use of this in a realtime application.
gdgi
(Oct 21, 2006)
There are many issues with these models, the biggest is the horrible texturing. Each car is split up into literally dozens of textures (every little piece on the car is a seperate texture), which basically means that you will have to redo the textures for a game environment. The textures are also random sizes (as someone else mentions) and are of varying quality. The reflections in the windows of the cars are terrible - the photographer is visible much of the time, that type of thing.

For

brades
(May 15, 2008)