All the objects you find in this blendfile are 100% game ready with collision-boxes
and grouped-objects etc.
The game-objects are located in the Objects-Scene and are linked to the other scenes.
There are three main scenes Low, Medium, High and Menu.
Low-Secne No interior and exterior-objects, just doors and light
Medium-Secne All interior and exterior-objects
High-Secne - All interior and exterior-objects + sun shadow (4K)
This Blendfile starts in the Low-Scene.
W-Key - move forward
S-Key - move back
A-Key - move to the left
D-Key - move to the right
F-Key - jump
Left Mouse Button - activate the lights
E-Key - open Doors
Left-Shift-Key - zoom in and out
Space-Key - hold to run
Right Mouse Button - throw the green navigation spheres which interact with
the navigation mesh and tries to follow the PlayerBox-Object
E-Key - throw the red navigation spheres which do not interact with the navigation mesh and tries
to follow the PlayerBox-Object
T-Key - throw the blue spheres which flee from the PlayerBox-Object
Z-Key - throw the metallic spheres which lose their dynamics on 3 meters distance to
G-Key - throw a simple sphere without special properties
H-Key - throw the soft body object number 1, a softbody plane
J-Key - throw the soft body object number 2, a softbody cube
B-Key - throw a destructible box
Q-Key - restores the dynamics of all the objects which have suspended their dynamics
you can control the daylight/daytime by pressing the + and - key right to the Numpad.
you can activate and deactivate the standard 2D-filter by pressing 1,2,3,4,5,6,7,8,9,0-key
on the Numpad
Feel free to:
- test your computer-performance with it :)
- make some Videos about it
- use some of those objects for your game, as long your game will be non commercially
- give me criticism
Have fun while exploring the fiel and hope you like it :)