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gmax Community and Support : Gamepak: Tempest : Q3MAP2 usages with Tempest
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Browser_ice
Moderator
3999 Posts
1 Product
Q3MAP2 usages with Tempest
Posted 04-Oct-2002 10:30 AM

For those of you that already did a few map compilations with Tempest, you know that it is done with a program called Q3MAP that you get by installing GTKRadiant or Radiant (which at the same times install another program not being used by Tempest at all). To D_Fast's request and to those who want too, I'll post here how to setup Tempest to use a new version of that compiling too, Q3MAP2.

Q3MAP2 is a regularly updated and maintained tool (as oposed to Q3MAP which nobody has done anything on it for a long time). It has improvements over the old Q3MAP for things like : lighting tricks/improvements, terran generators helps, faster compilintg (%50-2500% faster), real shadows/ligthing on things that the old Q3MAP couldn't do, ... The list goes on.

The usage of Q3MAP2 is recomanded for mapers who either have theire compiling time going toooo looooonnngggg, or need special things done to theire map that the regular Q3MAP tool cannot (if you are not sure, ask here and I'll try to answer you).

Now one thing to be cleared, if you do use Q3MAP2 with Tempest, do not go and post in the Q3MAP2 forum thread at Quake3World's site. About 75% of the times, the problems you will have with it can be fixed very easily. We don't want to have unnecessary posts there that will clug up theire thread with silly questions or things that do not even concern bug. That other forum thread is strickly for bugs. So please, do not go post there without first asking here. If there is any posts to do there, I prefer to do it myself. I've been there a couple times already so I sort of know them a bit byt now.

Ok, once I get home, I'll post the procedure on how to install and use Q3MAP2.
D_FAST1
Advanced Poster
1466 Posts
Q3MAP2 usages with Tempest
Posted 17-Oct-2002 11:10 AM

well im in disperit need of other means of compiling. ive install studio mx on my machine and can no longer get to the compile button,or the flash toolbar for that matter it wont load anymore. ive found ways to add all the other functions of tempest to my right click tool bar and run tempest in expert mode which i like and im used too,from 3ds max days past. Im thinking i can just save my map and then run it through the q3map, or maybe opening it in qtkradiant and doing the bsping from there. but theres one problem ill no longer be able to test your fixes sence im not generating output logs doing it this way. Could do the condump thing though.
D_FAST1
Advanced Poster
1466 Posts
Q3MAP2 usages with Tempest
Posted 17-Oct-2002 4:40 PM

well though i did. now i noticed cant get to brush slice ,shader paint or brush minipulate as well. ahh Crap
Browser_ice
Moderator
3999 Posts
1 Product
Q3MAP2 usages with Tempest
Posted 18-Oct-2002 9:47 AM

So in other words, no one is testing my Tempest modifications since you seamed to have been the only one doing it !
D_FAST1
Advanced Poster
1466 Posts
Q3MAP2 usages with Tempest
Posted 18-Oct-2002 11:01 AM

its not that i want to stop testing them. by all means i do still want to want to that is. it's this problem im having here.im trying to create a new flash bar and new toolbar script as we speak. ive wrote chris cookson in the hope he might want to help in the script part try most of it but there are lines im not understanding in the original. Im going to try to put the my newer flash 6 active x driver in the flash folder to see if that might help things doubt it though.
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