Hi folks, again this is regarding my investigation on the compilation problem of Tempest where you may find in your resulting BSP (compiled *.map file to be used in Quake-3) textures mis-aligned, lightings or special effects missing, models missing shaders, ... I haven't got a permanent fix as it would now involves modifying Tempest and recompiling it (something I cannot do at the moment, but ...). So in the mean time here is my modified procedure to temporarely fix it. 1) make sure your quake-3 folder is a foldername without any spaces at all. ex : rename "Quake III Arena" to "Quake_III_Arena" or to plain "Quake3" 2) Have Tempest pointing to the new folder now and remove all mentions of the old one. There are 2 ways of doing this : THE LONG WAY METHOD : -------------------- -start your Tempest and in the CUSTOMIZE menu, click CUSTOMIZE PATH. Once you get the pop-up, click the tab BITMAPS. -Delete all folders pointing at the old quake-3 folder and click OK -go in CUSTOMIZE menu again and click TEMPEST PREFERENCES. -enter the path to the new Quake-3 folder, click ok and wait 5-10 minutes. -close your Tempest THE QUICK WAY (only if you aren't scared on messing up Tempest setup files by mistake). ================ -with WordPad, edit GMAX/GAMEPACKS/TEMPEST/TEMPEST.INI (make a backup of the file if you don't want to take chances) -do a replace all on whatever quake-3 folder name you had before to the new one -click save -while still in WordPad, open up file GMAX/GAMEPACKS/TEMPEST/GMAX.INI (make a backup of the file if you don't want to take chances) -do a replace all on whatever quake-3 folder name you had before to the new one -click save and exit 3) take a backup of your GAMEPACK/TEMPEST/TEMPEST.QE4 FILE 4) download my modification of this file and replace your's with it 5) start Tempest and try compiling your maps with it and keep copies of your compile logs (MAPS/OUTPUT.TXT) and the actual mapname.BAT file for me in case I want to check out. Don't post them in this forum because it will be prety long to read the whole thread. Instead, zip all your files logs and post a download link in your post. 6) close Tempest and open up Quake-3 and in the console (usualy the " ~ " key) type the commands : /DEVELOPER 1 /SV_PURE 0 /DEVMAP your_map_name_without_the_bsp_extension7) walk around in your map to see if anything is wrong. 8) reply back here with the findings 9) for any problems with Tempest, please refer to this post for doing a proper investigation setup. 10) have fun [ September 30, 2002, 10:12 AM: Message edited by: Browser [ICE] ] |