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ES3DStudios to be honest, i was not entirely sure what to put in the polycount field box, the base mesh seemed the most logical to me as the subdivision iterations can change based on how far the camera is from the character, also for example the eyes have no sub-division modifiers, some iterations on certain objects are set to 1, others to 2, this can all get a little confusing, so the base mesh polycounts, which i have provided in the description again seemed logical.
Maybe the game ready badge needs to come back for low poly objects intended for games or apps, or like you say ES3DStudios state how many sub-divisions there are in the previews at render time, although this could get complicated if you have to name every object.
ES3DStudios & Bitmapworld thanks for the compliments on the model, you guys have some great models too :).
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