ES3DStudios to be honest, i was not entirely sure what to put in the
polycount field box, the base mesh seemed the most logical to me as
the subdivision iterations can change based on how far the camera is
from the character, also for example the eyes have no sub-division
modifiers, some iterations on certain objects are set to 1, others to
2, this can all get a little confusing, so the base mesh polycounts,
which i have provided in the description again seemed logical.
Maybe the game ready badge needs to come back for low poly objects intended
for games or apps, or like you say ES3DStudios state how many sub-divisions
there are in the previews at render time, although this could get complicated
if you have to name every object.
ES3DStudios & Bitmapworld thanks for the compliments on the model, you guys have some
great models too :).