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3D Application Forums : Autodesk 3ds Max : skirting boards loft tool
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anthonyjackb...
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1399 Posts
skirting boards loft tool
Posted 02-Jul-2008 8:09 AM

does this look ok? i have the skirting boards around living room should i make the walls higher?
Might3D
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RE: skirting boards loft tool
Posted 02-Jul-2008 11:44 AM

what i know in architectural measures is :
wall = 3 m height
door = 2.1 height
door = 0.7 to 0.9 m width
floor = 0.3 m thick
smallest room can be made with 3x3x3 m x m x m
anthonyjackb...
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1399 Posts
RE: skirting boards loft tool
Posted 03-Jul-2008 3:37 AM


Mighty

Them number don't fly with max if i do that then max makes the walls smaller 





Andy Rak
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RE: skirting boards loft tool
Posted 03-Jul-2008 6:58 AM

How tall are your walls?
anthonyjackb...
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RE: skirting boards loft tool
Posted 03-Jul-2008 9:19 AM

My walls are at 103.262m width and the hight is 2212.49m
Might3D
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RE: skirting boards loft tool
Posted 03-Jul-2008 2:21 PM

2212.49m ??? is that a mountain or a bridge between Earth and Moon ?
look , you have serious unit issue ! i highly recommend to work with metric real unit :
the space between two floors = 3.0 m at least
the width of a wall = 3 m at least
the thickness of a wall = 0.1 m at least

use these measures always in all architectural projects.

in your case ! i may suggest to create a simple box similar to the human body dimensions . near it to the wall and look if it is okay or what.
Andy Rak
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RE: skirting boards loft tool
Posted 03-Jul-2008 3:03 PM


Imagine that a 6' tall person is approximately 2 meters tall...  Right now your walls will probably reach above some clouds, and that's wayyy too big.

That's what I was talking about earlier... you need to make your structure to the proper size/scale, or at least your core reference sizes... for example, doors will have standard sizes, residential walls will typically have a standard range if heights depending on architectural style, and windows you can usually eyeball... etc

But try measuring the places you live in or visit... get a tape measure and see what height, width, depth they are...

You have to have a proper base to start with... or everything else is out of whack...





anthonyjackb...
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1399 Posts
RE: skirting boards loft tool
Posted 03-Jul-2008 4:08 PM
Modified by anthonyjackbishop On 03-Jul-2008  4:09 PM

this is what is says when i change the unit setup widith 4.065m and height 86.395m of walls here is my email and i'll send this file to you Anthonyjack2@hotmail.co.uk









 

TimWilbers
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222 Posts
RE: skirting boards loft tool
Posted 03-Jul-2008 9:13 PM
Modified by TimWilbers On 03-Jul-2008  9:17 PM

NEVER, and I mean NEVER, change the System Units in the System Unit Setup dialog, unless you have a specific reason to do so.

Using 3ds Max 9.


Go to: Customize > Units Setup. Click on the System Unit Setup. In the System Unit Setup dialog, set the System Unit Scale to 1 Unit = 1.0 Inches. This is the factory default setting. Click on OK. In the Units Setup dialog, pick the Display Unit Scale you want to work with.


Important concepts: Only change the System Unit Setup when you have a reason to do so. If you don't know what it is used for, do not change it. Leave it at the 3ds Max default of 1 Unit = 1 inch. It does not matter if you are in a country that uses the metric system or not. The default is 1 Unit = 1 inch and this setting works well for most modeling.


When would you change the System Unit Setup. Generally speaking you want to set the System Units to about 10x to 100x the size where you want accuracy. That is, if I am modeling and only need 1/10 inch accuracy, then 1 Unit = 1 Inch is the proper setting. If I am modeling a house with all its furnishings, then I would leave the System Units at 1 Unit = 1 Inch (top image). But, if I'm modeling a city 5 miles square, I will set the System Units at 1 Unit = 1 Foot (bottom image). The scenes used to render both images were modeled to real-world size. That is the measurements of the refigerator are the same as the measurements of the refigerator in my kitchen. The water treatment plant in the foreground of the bottom imge measures the same as the real Dayton Waste Water Treatment Plant.


For modeling your house, leave the System Units at 1 Unit = 1 Inch. If you want to work with Meters as your unit of measurement, then set the Display Unit Scale in the Units Setup dialog to Metric. IMPORTANT: Choosing Metric, US Standard, Custom, or Generic Units only changes the display of measurement in the user interface. Changing the Display Unit Scale does not "scale" anything.

For your house, set the System Units to 1 Unit = 1 Inch. Set the Display Unit Scale to Metric: Meters. Now, Reset Max. Create an AEC Wall of any length. The default settings, which are standard interior wall heights and wall thickness, should give you a wall with a Width of .127m, and Height of 2.438m. Now, when you build a desk 1m high, it will be correctly propotioned to your Wall.



anthonyjackb...
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1399 Posts
RE: skirting boards loft tool
Posted 04-Jul-2008 1:36 PM
Modified by anthonyjackbishop On 04-Jul-2008  2:49 PM

okay thanks. i want to put to materal on the walls i want a white material and a brick on the bottom should i use the mulit subject or should i just use the walls? 

is it me on is my living room doing down hill

TimWilbers
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222 Posts
RE: skirting boards loft tool
Posted 05-Jul-2008 9:00 PM

A Multi/Sub-Object material will not work on an unmodified AEC Wall.

Multi/Sub-Object materials depend upon Material ID's that are assigned to different sub-object elements. By default, AEC Walls have 5 material ID's assigned: 1 is the End Caps, 2 = Outside, 3 = Inside, 4 = Top and 5 = Bottom.

However, you want to split the wall horizontally. To do that and use a Multi/Sub-Object material you need two polygons on the surface you want to have the two different materials. You can do this and still keep the Wall primitive if you like, by adding an Edit Poly modifier and using Slice Plane to slice the side of the wall to have more than one material. You will then need to assign one of the two polygons a new Material ID. In the attached image I assiged ID 5 to the bottom of the inside wall.






anthonyjackb...
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1399 Posts
RE: skirting boards loft tool
Posted 06-Jul-2008 9:39 AM
Modified by anthonyjackbishop On 06-Jul-2008  1:28 PM

Hi Tim,


what is the easier way to do it? I follow that screen shot but it will not fly because i've got the whole wall around the living room. when i add an edit poly modifer i select half the wall and  i hit the M key max does not  bring up the material editor but for some reason max does not like that






MeltdownTS
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10 Posts
RE: skirting boards loft tool
Posted 09-Jul-2008 4:39 PM

wow that bed is tiny!! you could fit the entire bed on one of those sofa cushions lol
you're right it's going downhill i'd start again and pay attention to measurements! no  offense but that's grade 1 math here lol jk
how long did you work on this for? I'm gonna start doing these too!
anthonyjackb...
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1399 Posts
RE: skirting boards loft tool
Posted 09-Jul-2008 6:40 PM

Melt if you are not gonna help anyone just go play with the traffic cos you are not helping anyone in here that i've seen. All you do is just be silly this is a 3ds max forum and not a place to be silly in
Andy Rak
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4439 Posts
161 Products
RE: skirting boards loft tool
Posted 10-Jul-2008 7:50 AM


Well... this is what I was addressing earlier.. you need references for the props and such...

If you had a temporary 6' figure shape near the sofa would it look right?... how about the other furniture... doors... windows... etc...

Use reference lines, boxes, shapes, whatever but you need to bring the scales of objects to make sense with each other...

And it's not a bad comment, it's just a tweak you haven't gotten too yet.  We all have things to tweak in our scenes lol.





anthonyjackb...
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1399 Posts
RE: skirting boards loft tool
Posted 10-Jul-2008 8:01 AM

lol i was doing it to fast i am just working on the house mr. smarty pants
anthonyjackb...
Advanced Poster
1399 Posts
RE: skirting boards loft tool
Posted 10-Jul-2008 12:04 PM
Modified by anthonyjackbishop On 10-Jul-2008  12:25 PM

Elyptic

like your so perfect and you know it all don't you? thats why i hate you, you know nothing about me..... i've help more ppl in here then you'll had hot dinners if you don't like my posts then don't read them period. I've been writing tutorials on here and i don't know sh** about max i don't look up other ppl post if i did then post the link where i have got the tutorials from put up or shut up
MeltdownTS
New Poster
10 Posts
RE: skirting boards loft tool
Posted 10-Jul-2008 1:13 PM

hey thanks elliptic for standing up for me! all I said was the proportions were screwy and the guy tells me to go play in traffic WTF lol guy grow up

maybe we should just be quiet and let him do what he wants and play in his sandbox by himself lol
TimWilbers
Advanced Poster
222 Posts
RE: skirting boards loft tool
Posted 11-Jul-2008 6:51 AM
Modified by TimWilbers On 11-Jul-2008  7:04 AM

Anthony,

Build everything to real-world size.

Changing the AEC Walls to real-world size would make everything else in the scene too big, but everything in the scene is too big. On another post you had an interior wall over 3 miles long.

Set your System Units to 1 Unit = 1 Inch. Set the Display Unit Scale to Metic: Centimeters or Meters, or whatever but don't use Generic. You need the UI to display real-world dimensions. Buy a ruler and measure the objects where you live. Recreate those objects in Max using the dimensions of the "real" objects. Doing that will eliminate 90% of your current modeling problems and then you can move on to something else. Don't worry about materials and mapping until the objects are to the correct size. Doing so will only compound your problems. You are trying to create architectural visualizations. Architects design to real-world size. You should too.

I cannot recreate the polygons on the AEC Wall in your screen grab. But looking at the edge, it too appears to be not to the correct porportions. Look at my wall. you can see thickness. Look at yours: it looks like a piece of paper. Try it again, but set the AEC Wall Height in the Create panel to 2.438m, and the Width to 0.127m. Max will create a correctly propotioned wall in terms of height and thickness. Leave these numbers alone unless you are making a room with a higher than standard height ceiling, or you are working on an exterior wall. Reset Max, make a new wall and try my method again.



Might3D
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847 Posts
18 Products
RE: skirting boards loft tool
Posted 11-Jul-2008 11:45 AM

in generic mode :
1 unit = 1/100

in metric mode , the scale MUST be
1 unit = 1/100 meter

that means 1 unit = 1 cm , this setup is the best when animating a biped

my suggestion , DO NO USE GENERIC MODE , ever ever ever ever ...
always use a system unit ( metric or American ..)
Eddie T
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314 Posts
RE: skirting boards loft tool
Posted 15-Jul-2008 12:42 PM


Despite the scale I think it looks ok other then that since it is a living space in a home you may want to consider droping them to the floor as opose to keeping them at that height it gives the look of a more retail type setting.

However if you are considering seperating it like in the use of the image shown here. Hope this helps Anthony





anthonyjackb...
Advanced Poster
1399 Posts
RE: skirting boards loft tool
Posted 15-Jul-2008 7:36 PM

I need getting different Information Eddie, Tim "tell me to use the real world scale" and Bruce says "just use the scale tool" I'm lost








 

Eddie T
Advanced Poster
314 Posts
RE: skirting boards loft tool
Posted 16-Jul-2008 10:32 PM
Modified by Eddie T On 16-Jul-2008  10:33 PM

If you are doing Archtecual Vizualizations yes scale is everything but if you are building a scene for a short animation, precise scale does not have to be so marticulous. The reason he points out it's importance is so that what ever you are creating will be to scale in thae scenes and will be consistant. So if you set up your units as 1 inch then if you created a wall to scale for instance a 7 foot wall it may be noted as 7 inches so then you want to place a chair next to the wall get the measurements and scale it down by calculation to fit the scene you are creating. The same goes for modeling of any type especially Biped, Quadrapeds and so on.
Take a good look at the display by Hichman

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