Description: If you have either Film or Games pipeline experience, come work with a dynamic team and push the boundaries of next-gen capabilities! Now is your chance to work with one of the largest developers in the industry and work on some of the greatest franchises in video game history! As a Technical Artist, you will be working with our Senior Technical Artist to develop tools to support our art pipeline using your strong knowledge of plug-in development with C++, Maya API, and Mel. Knowledge of shell-level scripting in a windows environment is a plus. The Technical Artist must be detail-oriented, documenting and debugging problems as they arise, and ensuring a smooth level building process. Musts: -Maya Mel scripting and C++ knowledge -Extensive Maya experience -Experience with developing tools to support art pipelines Pluses: -Unreal Engine experience and/or other game engine -Maya API development with C++ -Knowledge of real-time shaders -Experience working with external partners -Experience with nextgen console platforms (PS2, PS3, Wii, Xbox 360) -Distributed pipeline experience Responsibilities: -Proactively improves pipelines -Write the tools and plug-ins that support the Maya/Unreal pipeline -Work with the engineering and art teams to identify/fix performance bottlenecks -Maintain and streamline production workflow with external development partners -Ensure that the lighting system works across 2 teams and create tools to streamline the workflow, as well as debug lighting -related issues -Document the tools and train artists on tool usage Interested yet? Good. Please send resumes to nextgen@ascendientertainment.com - Place -El-F-TecAr- in the subject line of your e-mail Feel free to visit us at http://www.ascendientertainment.com Playstation, PS2, PS3, PSP, Xbox, Console, Title, Game, Video Game, 3D, AI, Gameplay, online |