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I assumed it would be a simple little box I hadn't clicked on, that's the reason I both love and hate 3ds max.
Two more questions: The shadow Im casting doesn't have any falloff, it's just a constant thick line of shadow. If there a way To blur the shadow as it gets further away from, the object? I notice the real objects in my video plate do this.
And lastly, is there any way to add a bump modifier to the plane once I've told it to be a matte/shadow? The shadow is supposed to be casting on asphalt and I'd like a bit of roughness to the shadow.
Thanks a ton guys, I'll post a picture of my results. So far the help has been fantastic
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