the way of making sores or waves in seas and other water realated is mentioned before , the quad or tri patch is your request .
animating the patch means making the sea alive .
how to make a sea :
1) create a plane , with noisy bump , raytrace or simple reflection , bluish and very specular surface
this might be the sea
2) create another plane ( patch is prefered ) apply on it the texture of coming_wave with alpha channel and other stuffs
3) animate this wave ( sea shore ), you might use sinusoidal functions or similiar to loop the animation with no seam .
4) copy this shore
5)spread it at the extremety of the first plane (the sea ) you made
6) voilaaaaaaaaaaaa , now you have your alive sea
Might3D
lebanese guy
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