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Hi
I know this is a really simple question but i cant figure it out.
I have already imported through the UV Editor a customized texture map consisting of various patterns which i made in photoshop. When this is fixed to my Male model it bends the pattern in and around the geometry of the model... what i want to do, is export this newly effected texture back out into a (flat) 2d file (something i can edit in photoshop) with the changes of what being attached to the model would have made to its structure. Does any one know what mean... .
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