|
Normaly, applying a material to an object where all faces have the same ID would result into the whole object having the texture applied.
If you want only parts of the objects to have your texture, you will have to create as many different polygon ID as you have different materials to apply on it. The polygon ID is on the editable mesh. You can select all polygons/faces of a specific ID or change the ID of any groups of polygons/faces. Then once all the IDs have been setup, you need to create a multi/sub material and in it, you have to set up as many sub materials as you have polygons/faces IDs. Then when you apply material #2, all IDs=2 will have that texture applied.
|