|
Regardless of how many times i read tutuorials, regardless of how accurate my uvmap is to the texture applied to i, the texture shows on the model and is disorted and somewhat stretched. Iv'e read numerous threads and none seem to provide a clear answer to this common problem.Currently, after some troubleshooting, i feel it has something to do with the way you capture the uvm in the edit windw for graphic imaging. But the map applied to te texture looks ok, therefore it should appear as it is. So whassup with the unwrap?
Btw, what does 'set render width and height change in the edit window.........because it cant be rendered anyways!
Thanks a lot guys.
|