Team Name:
HyperGames2K8
Project Name:
Might & Magic Warlords
Current Stage: Full development to work towards the tester release
Current Progress: Mager Story elements, Map Development, Model Development and scripting well under way
We have begun construction of an Unreal Tournament 3 Total Conversion if we can entice enough Modelers, Programmers, and people with flair for texture's and scripts to enable us to combine both the Might & Magic game series with the Heroes of Might & Magic series.
Our intention is to design and construct a fully 3D version of the combination of two games might and magic 7 and the heroes of might and magic 3, and ensuring that it is playable as a would be single person that can level up, learn new spells etc, but one that can also navigate by foot the full size castles within the Kingdom, whilst still maintaining the abilities of ordering troops from dwellings which still must be erected. There will be an ability allowing the adventurer to order the troops to either venture forth with the hero or stand guard either in your castle or the surrounding lands.
We would like to vastly improve on the already playable games by having the game play real time, as opposed to turn based, giving the concept a far more distinctive playability. In advancing this concept in such a way, we still wish to maintain some of the original abilities like having to establish treasure and resource to improve the towns and wage war on your enemy's. There will be towns with NPC to interact with and gain quests.
We are also venturing to make the mod multiplayer which we feel will certainly be beneficial. Any ideas and information would be greatly appreciated at this point, to achieve a fantastically playable game designed and constructed by the wishes, ideas and needs of game players themselves, we believe will be the ultimate in game play. So sit back, relax, send in your ideas and thoughts and watch this space, this one is for us gamers.
Game features
- Huge world of Antagarich to explore and wage your war on.
- Dynamic world includeing storms rain and weather changes with graphics powered by the unreal engine 3
- Rideable horses and ships
- Over 12 Different castle types each with there own creature dwellings to construct
- Over 24 Different classes each with there own abilities
- Over 17 Different races to choose from
- Over 160 Different creature
- Over 12 Different main quest lines for single player
- Over 150 Different single and multiplayer NPC quest's
- A spell system like no other
- Ragdoll enemies that can be killed in a variety of creative and intuitive ways includeing hand to hand combat or if the odds are againsed you use your fully deployable army
Legals
"The Might & Magic series and the Heroes of Might and Magic series are registered trademarks of Ubisoft. Might & Magic Warlords is not produced, endorsed, connected with or supported by Ubisoft in any way. Might & Magic Warlords is a fan-made freeware game intended as a tribute to the Might & Magic series originally produced by New World Computing. The project's purpose is to maintain interest in the Might and Magic series until such time if or when Ubisoft are in a position to officially continue it."
Total Conversion for Unreal Tournament 3
Technology:
Microsoft Visual C++ 2005
Python Script
3D Modeling
3D Studio Max
Cinema4D
2D Art:
Coral Paint Shop Pro Photo X2
Talent Needed:
Programmers
3D Modelers
3D Texture Artist's
3D Animators
Team Structure:
Based on the website
Website:
http://www.freewebs.com/hypergames2k8/index.htm
Contacts:
Contact team through the hypergame2k8 forum.
Previous Experiance:
Microsoft Beta Tester
Mapping
Modding
Modeling
3D art
Working on
Might & Magic Warlords
I look forward to everyones input into this game register at the hypergames2k8 forum chat soon
Here is some more released content sorry for the delays in information but alot of the things we have made so far cannot be shown untill the release date.
But here something we can show you.
Phantom Mage ( Working Name) [Teaser Picture Not Full Model]
[img]http://images.yuku.com/image/pjpeg/c553668714c5ad64b66507ba68cc9a6164c7732e.jpg[/img]
Description
A prime example of the embodiment of necromancy itself, the Phantom Mage stands among Deyja's first forays into the magical creation of undead spellcasters. While prior attempts to create true undead Necromancers have merely succeeded with varying degrees of quality in the past, Henden'lal and his cultists are finally satisfied with the product of their toils: a non-sentient, skeletal conjurer.
Phantom Magi do not possess any degree of self-awareness, subsiding only on the will of the Necromancer who raised them and the complex rituals involved in their reanimation from mortal corpses. They are much more than plain Skeletons, however: outfitted with strong breastplates and chilling staffs enchanted with foul sorcery, these sorcerous terrors can unleash a full repetoire of curses and hexes at little more than a word from their masters.
The Necromancers plan to improve their techniques in the future, hoping to create a means of converting living beings into immortal, deathless harbingers of damnation itself. Deyja's unbreaking alliance with Nighon and the Church of the Moon in Karigor is extremely likely to render this unholy dream a reality within the next few centuries. But until that time, the Phantom Magi shall form Deyja's skeletal legions for decades to come.