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gmax Community and Support : Gamepak: Flight Sim 2002 : Texture bmp not displaying when I am trying to apply to object
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cpgmm
New Poster
3 Posts
Texture bmp not displaying when I am trying to apply to object
Posted 04-Feb-2008 3:41 PM
Modified by cpgmm On 04-Feb-2008  3:44 PM

OK.. I built a house in GMAX.(for Flight sim X)



I have two house bit maps..one for day and 1 for night.



I
am following the FS9 SDK Tutorial. But where it says "click on the
"show map in viewport button, (at this point the house will look pretty
weird because it has no UVW mapping yet".



But I do not see the
texture applied to the house. When I click on the "show map" all I see
the the default ambient color that is being applied to the house. Not
the map texture.



When I had to select a material, I did not select "standard". I picked FSX Material.



What am I doing wrong?



Any ideas?



Manny


I then continued...and went to UVW mapping. and selected a polygon side to place the
texture precisioly But when I try to edit I get this pop up without the
bitmap.

Now, I am finding it exremely hard to place those vectors over the bitmap. I have to now randomly apply patches and then tweak it. Thats very difficult.

MAnny
Browser_ice
Moderator
4022 Posts
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RE: Texture bmp not displaying when I am trying to apply to object
Posted 11-Feb-2008 8:05 PM

When you create a new material, you have to select the object(s) and hit apply to transfer that material to the selected object(s).

If that is not the case, it could be because of the special material you picked but then again, I have never used any Flight Sim gamepacks.
scenerydesign
Poster
75 Posts
RE: Texture bmp not displaying when I am trying to apply to object
Posted 14-Feb-2008 11:58 AM

When doing the unwrapping it is a problem of the FSX gamepack that you do not see the texture. If you select the dropdown menu, there is an option to load the bitmap from there again. That is a little bit annoying.

Arno
http://www.fsdeveloper.com
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