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B.C.7
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My first post: A Sportscar Rim
Posted 29-Dec-2007 4:11 PM

Hi guys,

This is my first gmax creation I'm sharing with community. I'm posting some pics of the basic models and some wireframes. You can also download it for free in the TS download section under the categories Vehicles-> Part -> Wheel, so you can review it more thoroughly if you want. Criticism and Comments are very welcome.

Greetz,

B.C.7
B.C.7
New Poster
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RE: My first post: A Sportscar Rim
Posted 29-Dec-2007 4:12 PM
Modified by B.C.7 On 29-Dec-2007  4:13 PM

Wireframe 2
Browser_ice
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RE: My first post: A Sportscar Rim
Posted 04-Jan-2008 3:12 PM

My first question I have came up upon seeing how many polygons this object has.

What is this going to be used with ?  I mean not in terms of models, but in terms of software. If it is a game, generaly speaking, games tend to make objects with the lease amount of polygon as possible.  If it is purely for rendering, then high poly  amount is the way.
B.C.7
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RE: My first post: A Sportscar Rim
Posted 07-Jan-2008 3:27 PM

Well it's not modelled to be used in games in the first place, I consider it as an exercise to hone my modeling skills (I'm just a beginner). But you're right about the high polycount. Do you think there is a way to reduce the polycount without deforming the object too much? By the way, do you think the object is correctly modeled?

Greetz,
Bob
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RE: My first post: A Sportscar Rim
Posted 07-Jan-2008 3:47 PM

Well I have never modeled nor looked at car models so I cannot give you a professional critic about it.

To optimize, you could try (don't recall if it is in GMAX or not) the Optimize Modifier and play with it.
X3modeller
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31 Posts
RE: My first post: A Sportscar Rim
Posted 04-Mar-2008 8:15 PM





You're correct; gmax does have an optimize modifier in it.

I think it 's a little high poly for even a render; particularly inside the rim where the tire sits, that could easily be almost flat with only two poly's across. Did you make the rim from a torus? That could explain the difficulty in minimizing poly's


X3modeller
Poster
31 Posts
RE: My first post: A Sportscar Rim
Posted 04-Mar-2008 8:19 PM


As for design; your spokes are a little weak in that bend near the center of the wheel. Try adding a curved support behind that to strengthen up the design.

Critically speaking :) ; you could fine tune your mesh manipulation a little bit, but its a good start.

 

Cheers





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