After searching on the forums, most of these threads are years old.
Here's the situation. I have modeled an office floor in 3D Studio Max, exported it as a 3ds File into Gmax. I have Tempest installed.
I can open and view the file just fine in Gmax. Now is where I am trying to figure out how to just import the model into Quake.
I installed the md3 exporter, and it gives me that option as a dropdown choice under the Export section.
There is the option to make a .MAP file and an .md3 file, so I have tried both. When I load up Quake III and go to Mods, nothing is there.
I then read on a site to put them in the baseq3 folder. Doing so proves nothing, however. Still nothing comes up.
I will worry about textures later unless they are causing a problem for the actual models to load. I just want to know how to take a model in Gmax and bring it into Q3 so I can look at it.
The boss actually wants to see what the new office will look like, and this will be a lot quicker for him to see it all than for me to render an animation .avi.
Thank you. Hopefully people still are looking at this thread....
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