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Hey thanks mvbskoville ;)
Remember Harry, it's all about using your eyes and your internal breakdown of objects into shapes. Just hitting tutorials and following them blindly will only end up disappointing you. If something starts to go wrong in the model, go back to reference material and pinpoint where it went wrong. And by all means, study the world around you and try to visualize everything broken down into their basic wireframes =)
I've seen many people try to make entire scenes using handfuls of primitives instead of using one acceptable model at a time, and they generally end up the same : looking out of proportion and rushed. Everything I've ever done looks the same when I don't plan it out.
Take your time, get comfortable with the editing tools, and concentrate on the modeling instead of trying to master the whole thing at once!
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