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harry_blood
Advanced Poster
125 Posts
sofa tutorial
Posted 07-Oct-2007 2:10 PM

hi friends,

does anyone have any good tutorial on sofa  because i cannot find any on google

Thanks






elyptic
Advanced Poster
263 Posts
RE: sofa tutorial
Posted 07-Oct-2007 5:44 PM

Hi Harry,

Most basic objects like that can be put together quite quickly when using good old box modeling. Start with a box with enough segments to approximate your starting point, then extrude surfaces as you need them to add detail where you need it (sofa legs, arms, etc).

When you've fleshed out the general form of the sofa with the boxes and extrusions, apply a Meshsmooth modifier and adjust it to your liking.

Here's a very basic rundown of steps from a free resource at mr-cad.com. I think what's important here is that you grasp the idea of modeling anything you want in general, starting from a box, rather than searching for individual tutorials for every individual thing. You can mentally break down many complicated objects into basic forms, and work your way outwards from the center, one polygon at a time.
bhnh
Advanced Poster
801 Posts
28 Products
RE: sofa tutorial
Posted 07-Oct-2007 7:10 PM

Elyptic is quite right.  You're also not very specific; there are as many types of sofas as there are ways to model them.  Here's one way to model a simple sofa.
harry_blood
Advanced Poster
125 Posts
RE: sofa tutorial
Posted 07-Oct-2007 9:05 PM
Modified by harry_blood On 07-Oct-2007  9:07 PM

with the symmetry modifier
harry_blood
Advanced Poster
125 Posts
RE: sofa tutorial
Posted 07-Oct-2007 9:09 PM

without it
harry_blood
Advanced Poster
125 Posts
RE: sofa tutorial
Posted 07-Oct-2007 9:13 PM

sorry guys i went into the symmetry modifier dropdown to mirror i put it across but i lost the arms.it looks more like a bed now lol
elyptic
Advanced Poster
263 Posts
RE: sofa tutorial
Posted 07-Oct-2007 9:15 PM
Modified by elyptic On 07-Oct-2007  9:16 PM

Indeed endless possibilities, this only took maybe 15 minutes to model and 2 to texture :)

I think once you get the hang of it Harry, you'll be surprised how easily it comes along.

EDIT: Wow there you go I see you're already posting yours - well done!
bhnh
Advanced Poster
801 Posts
28 Products
RE: sofa tutorial
Posted 07-Oct-2007 9:16 PM
Modified by bhnh On 07-Oct-2007  9:20 PM

In the Symmetry panel you'll see a box labeled Flip, Harry.  Select that box.  It also appears that you didn't reposition the Pivot Point correctly.  Go through the tute again.
harry_blood
Advanced Poster
125 Posts
RE: sofa tutorial
Posted 07-Oct-2007 9:20 PM

lol here you go lol
harry_blood
Advanced Poster
125 Posts
RE: sofa tutorial
Posted 07-Oct-2007 9:50 PM
Modified by harry_blood On 07-Oct-2007  9:51 PM

see now i did it again and now look at it lol i can blame you for that lol
harry_blood
Advanced Poster
125 Posts
RE: sofa tutorial
Posted 07-Oct-2007 9:54 PM

3rd sofa
bhnh
Advanced Poster
801 Posts
28 Products
RE: sofa tutorial
Posted 08-Oct-2007 5:08 AM

Work with me, Harry.  In the attached render you had the Symmetry Mirror Axis set to the wrong axis.  The settings options are there for a reason; if it doesn't look right at one setting, try another.
mvbskoville
Advanced Poster
501 Posts
RE: sofa tutorial
Posted 08-Oct-2007 8:48 AM

Melt-wow. Always something new in your tuts, bhnh. LOL
Nice sofa, el!
cholasimmons
Advanced Poster
250 Posts
8 Products
RE: sofa tutorial
Posted 08-Oct-2007 11:03 AM
Modified by cholasimmons On 08-Oct-2007  11:03 AM

DAMN!! y'all got some wierd sofaz!!! hehe
harry_blood
Advanced Poster
125 Posts
RE: sofa tutorial
Posted 08-Oct-2007 3:52 PM
Modified by harry_blood On 08-Oct-2007  4:08 PM

hi


i guess so but i am just learning!






elyptic
Advanced Poster
263 Posts
RE: sofa tutorial
Posted 08-Oct-2007 5:17 PM

Hey thanks mvbskoville ;)

Remember Harry, it's all about using your eyes and your internal breakdown of objects into shapes. Just hitting tutorials and following them blindly will only end up disappointing you. If something starts to go wrong in the model, go back to reference material and pinpoint where it went wrong. And by all means, study the world around you and try to visualize everything broken down into their basic wireframes =)

I've seen many people try to make entire scenes using handfuls of primitives instead of using one acceptable model at a time, and they generally end up the same : looking out of proportion and rushed. Everything I've ever done looks the same when I don't plan it out.

Take your time, get comfortable with the editing tools, and concentrate on the modeling instead of trying to master the whole thing at once!
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