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3D Application Forums : Hash Animation Master : Creating alpha channels
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jetwasp
Poster
17 Posts
Creating alpha channels
Posted 12-Feb-2007 4:33 PM

I'm working on an A:M project at work and I have to create my *very first* alpha channel. I'm rendering out as a series of targas and I've noticed that they automatically generate an alpha channel when I open them in Photoshop, but by default the alpha is a blank screen, so I need to figure out how to silhouette just the main elements, However I think I've created a problem for myself before I've even left the gate.

Can an alpha channel silhouette only one part of a model? I need to silo the infamous laptop computer and its cast shadow. But in order to solve another problem, I had deleted the default "ground" from the chor and included a ground plane as part of the laptop model. Now of course I need to silo just the laptop for the alpha channel so I think I've screwed myself.

However I also don't see where you select elements to be separated out by the alpha, so I don't actually know what I'm doing.

Any help will be appreciated.

Gerry
GraphicGuru
Advanced Poster
402 Posts
96 Products
RE: Creating alpha channels
Posted 13-Feb-2007 9:11 AM

http://www.ypoart.com/tutorials/Alpha-about.htm is a decent tutorial on Alpha Channels (whicI know little about, because I rarely even have a need for them)... Hope it helps.
jetwasp
Poster
17 Posts
RE: Creating alpha channels
Posted 13-Feb-2007 2:25 PM

Ha, I was just on Yves' site yesterday looking at some tutes. He's a genius and doing some great things under the hood of A:M. Thanks for the link.
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