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2D Compositing and Texturing : 2D Art : Landscape photographer - thinking about simulations
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ForrestCroce
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Landscape photographer - thinking about simulations
Posted 09-Jan-2007 2:09 AM

Hi,

A good friend of mine creates 3D models of architecture before it's built.  He tells me some of my photos could be simulated in the computer, photo-realistic, but without constraints like weather, lighting, having the right lens, and having to travel a thousand miles.  He also tells me some of my photos would be useful as starting points to render into a 3D texture.

I don't know a thing about this, I'm pretty good in Photoshop, but only the parts that relate to photography.  How do I get a start at creating a realistic world inside the computer?  Can you make large scale landscapes with mountains and sky and clouds, or do smaller scale things work out better ... texture in a leaf, a small waterfall, intimate instead of epic?

What about cityscapes, for someone who doesn't know much about engineering?  And do these photos lend themselves to computer simulation?

Landscape Galleries
Bridge and Train
Star Trails

At the very least, it would be fun to play with stuff like this and get a better idea what I'm looking for when I go out with my camera.


Forrest
noolcava
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RE: Landscape photographer - thinking about simulations
Posted 10-Jan-2007 5:25 PM
Modified by noolcava On 10-Jan-2007  5:26 PM

Hello how are you doing? You do have some really great pictures that you can use as reference in 3D. In order to start first you have to learn the bases of 3D first. One thing is that anything is possible if you can imagine it. There is a couple of program you could look into the first is 3D Studio Max and I would also recommend Blender at www.blender.org.

 

It is free ware and they have lots of tutorials which will help you out a lot.

 

Good luck and see you around.

 

ForrestCroce
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RE: Landscape photographer - thinking about simulations
Posted 12-Jan-2007 2:47 PM

Thanks for pointing Blender out!  I'm looking at it right now, scratching my head a bit, but really looking forward to what I'll ultimately be able to do.  Hopefully.

It's really funny you mentioned that it's a different paradigm and you have to get used to the idea that you're only limited by your imagination.  This is exactly what my friend keeps telling me;  he likes to use the example that I could take one of my waterfalls, turn it into a beautiful, photo-realistic animation, but make the water fall upwards if that's what I want to do.

I'm probably thinking too small, but there have been days when I've hiked up and up and up to an ideal scene, and then wished the clouds looked different, or there were more of them.  A lot of minor little details like that;  hopefully small projects will help with the learning curve?
noolcava
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RE: Landscape photographer - thinking about simulations
Posted 14-Jan-2007 10:22 AM

Your friend is right; we are always limited by our imagination. Learning 3D is a big undertaking, I would suggest finding an area you like best, start from there.

 

Myself, I like animation; I decided to learn character design and 2D animation. I took what I learned and know I utilize it in a 3D environment. My backgrounds could use some work however, nonetheless that is not my area of expertise, so I'm working to improve it. Point is that you will all ways keep learning and growing as a 3D artist.

 

Don't worry about thinking to small at this point; you have to build you skills and knowledge of the 3D artist. Everything else is technical. Example, how would you make the waterfall go backwards? You will make the waterfall fall normally, after you have render the water fall all you have to do is to revere the frames.


mindomin
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RE: Landscape photographer - thinking about simulations
Posted 14-Jan-2007 7:50 PM

i love it.
minona
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RE: Landscape photographer - thinking about simulations
Posted 20-Jan-2007 9:52 PM

Hi

You must to try Bryce 5 is the best for landscape or terragen a free program.
Good luck

frendovalya
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RE: Landscape photographer - thinking about simulations
Posted 24-Jan-2007 8:26 AM

Yes, Bryce is a great starter-kit, so to speak. It costs you less than 200.00 US dollars and makes awesome trees, grasses, skies, etc. BRYCE will not look relistic as a photo, without one powerhouse network rendering computer set-up. Terragen is second for landscapes of a high realistic quality. Although the terrains look very real, Terragen seems limited to creating beautiful barren waistscapes. Not at all great with trees, or any organics.

It goes much further than that, but the price begins to climb from there. Although I have recently learned, I can do just as much with PhotoShop tools. Maybe not as real looking though. It can depend on what you know about PS.

This is where some of  the real deal, 3D artists, hang their hats on the internet: Renderosity.com GO THERE, SIGN UP, VIEW THE GALLERIES AND ASK FOR SUGGESTIONS. YOU'LL GET MANY MORE VOLUNTEERS TO HELP YOU AT RENDEROSITY.

Below is a pure Bryce5.5 scene, with NO Photoshop postworking. It sucks for realism, because my PC can't render fast enough, when I add more details.

Mud puddle study






frendovalya
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RE: Landscape photographer - thinking about simulations
Posted 24-Jan-2007 8:33 AM
Modified by frendovalya On 24-Jan-2007  8:35 AM

Sorry to bump my own reply. Wanted to show a comparison here.


THis one is done by some friends of mine from Renderosity and believe me, this is NOT A PHOTO. It is pure Maya Gold edition and the program costs several thousand dollars.


Last I checked it was around $7000.00 US.

THIS IS NOT A REAL PERSON. IT IS A WIREFRAME MODEL.






zaphad1
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RE: Landscape photographer - thinking about simulations
Posted 02-Feb-2007 3:47 PM
Modified by zaphad1 On 02-Feb-2007  3:55 PM

It depends what software you have , all of the best ones to a newcomer are frightening in their complexity and cost ie they take ages to learn, and thats just imaging things, 3d is a lot more advanced.

To do 3d landscapes youll have to either get a free programme or an expensive one, try a free one first and see what it can do, be warned though it'll take a while to learn.

You could try  and publish a few textures and see what happens people always like them , the more unusual the better.

They have to be flat, no shadows or uneven light, in focus res 1024 square and tiling though usually. just decent pics of unusual things might be OK tho, just have a general look around this site and formulate a plan.

Have a look at my stuff to see textures star ratings downloads etc to get some idea.

And yes you can simulate things in a programme v realistically, but it has to be good and usually involves a LOT OF WORK.

The world standard for image manipulation  is photoshop, its easily the best thing ever.

photoshop elements is pretty good if you havent money for photoshop.

You'll need some other person to help with 3d.

PS and good to see you around Frendo.


That model is good most cgi models I've seen have a prob with eyes, they're cross eyed.

zaphad1
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RE: Landscape photographer - thinking about simulations
Posted 21-Mar-2007 3:19 PM

A really good prog for photorealistic landscapes is called vue desprit , check it out and look at the gallery.

I had an early version which was free on a magazine cover from years ago and it was pretty simple to use back then.






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