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gmax Community and Support : Gamepak: Tempest : Tempest [QUOTE]Compile[QUOTE] Button is MISSING
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sol42020
New Poster
3 Posts
Tempest "Compile" Button is MISSING
Posted 05-Apr-2006 10:42 AM

Here's the situation. I followed the turbosquid instructions for installing gmax, tempest, q3radiant and Quake 3 A/TA. I've started Tempest many times and can develop *.map files. The problem is, I can't convert the maps to a BSP because there is no "Compile" button at the bottom left of the Tempest UI. I've played with the user interface toolbars and still no button. I can't even find a command within tempest that offers compiling.

Here are the stats:

Gmax 1.2

Tempest Beta 1

Q3Radiant 202

Windows 2000 (Latest updates)

Athlon 1400 with 512 MB of Ram

Nvidia Geforce4 Ti 4200

Browser_ice
Moderator
4020 Posts
1 Product
RE: Tempest "Compile" Button is MISSING
Posted 05-Apr-2006 12:53 PM
Modified by Browser_ice On 05-Apr-2006  12:57 PM

***CLICK "show more of this post" OTHERWISE IT IS UNREADABLE***

What is your current Flash version ? Since the Tempest toolbar is just a Flash animation, lets test it outside GMAX.  Close GMAX/Tempest and execute the file ...gmaxgamepacksTempestscripts oolbar.swf  Maximize your Flash animation (the toolbar appears in a window). Now do you see the Compile button on the left ?

If not, I suspect it is either Flash related or system related.

You don't realy need the toolbar to compile. When you compile it simply saves the *.gmax file as a *.map, creates a *.bat file containing the compiling commands and then executes it. So once you created your *.bat file, you can simply execute it directly everytimes you want a compile. Since you cannot create your *.bat file, you can always create it yourself with textpad or wordpad. Its not complicated.

Here is an exemple :

set Q3MAP2="D:Program Filesq3map_2.5.16_win32_x86q3map2.exe"
set QUAKE3="D:Program FilesQuake III Arena"
set TEMPEST="D:gmaxgamepacksTempest"

set BSPOPTIONS=-meta -verboseentities -custinfoparms -samplesize 8
set VISOPTIONS=-vis -saveprt
set LIGHTOPTIONS=-light -filter -patchshadows -samples 3

set GENERALOPTIONS=-fs_basepath %QUAKE3% -fs_game baseq3 %TEMPEST%leveltest.map -v

%Q3MAP2% %BSPOPTIONS% %GENERALOPTIONS%
pause

%Q3MAP2% %VISOPTION% %GENERALOPTIONS%
pause

%Q3MAP2% %LIGHTOPTIONS% %GENERALOPTIONS%
pause


Just replace the content of the variables. You can then save it as a *.bat file with your mapname (ex: mapname.bat). Then everytimes you want to compile it, just do a File/Save as/*.map then execute that batch file. You can have Tempest still opened while compiling your map.

For infos on the options to use or support :

Shader manual :

http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/

or

http://q3map2.everyonelookbusy.net/shader_manual/contents.htm

Latest version of q3map2 (no more developements done since Sept-2005) : http://q3map2.everyonelookbusy.net/q3map2_win32/

Q3map support forum :

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=8

 

P.S.

those files have been moved around since the original owner's site went down in Sept-2005. Others have kept copies of them but some are corrupted. These links are not garanteed to last for ever. I will keep copies on my PC but don't know for how long as Quake-3 based engines are fading away slowly....

Also, q3map2 is way much better then the q3map supplied with Tempest. Go get it !

sol42020
New Poster
3 Posts
RE: Tempest "Compile" Button is MISSING
Posted 05-Apr-2006 3:55 PM

I'll attempt this tonight. Thanks for the info.
sol42020
New Poster
3 Posts
RE: Tempest "Compile" Button is MISSING
Posted 06-Apr-2006 1:22 AM

I was able to open tools.swf outside of Tempest with no problems. Tempest does not open this file during startup...is it supposed to?
Yemeth
New Poster
1 Post
Tempest flash "Toolbar" is MISSING
Posted 02-Feb-2007 7:25 PM

I have exactly the same problem, it works outside of Gmax, but not in it. Maybe the new versions of flash player or of IE are related to this. A fix to this would be appreciate, no ?
barrywei
New Poster
1 Post
RE: Tempest "Compile" Button is MISSING
Posted 03-Jul-2007 1:13 PM

I have exactly the same issue. What I do is using Q3Radiant to convert .map to .bsp
Browser_ice
Moderator
4020 Posts
1 Product
RE: Tempest "Compile" Button is MISSING
Posted 04-Jul-2007 12:51 PM

This is most likely because you are using a Macromedia Flash plugin way more recent then the one used when the Tempest Toolbar was compiled with. If I remember, you can still compile using the standard menu on the top.
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