Turbo Squid
Turbo SquidProductsSearchShopping CartMemberForumsCompanySupport
gmax Community and Support : pixelbits : Surviving Next-Gen Modding
Forum: Posts From:
Browser_ice
Moderator
3959 Posts
1 Product
Surviving Next-Gen Modding
Posted 18-Jan-2006 11:38 AM

Next-gen games are coming. As gamers, they mean glorious high-definition graphics. But as modders, they mean enormous increases to workload and time. In this feature ModDB explores how these problems can be avoided while keeping the bar firmly raised.

Check it out !

 

frendovalya
Advanced Poster
409 Posts
2 Products
RE: Surviving Next-Gen Modding
Posted 20-Jan-2006 7:51 AM

WOW! Definitely an enlightening read, BrIce.

But what of the new condensed game code, by Will Wright? Wouldn't that approach make things less space consuming?

Spore is boasting DAT files of 4kb as compared to 400kb ones, just for an example.

Spore also contains the modeling software, built into the game itself. The modd for this game will not require modeling full scenes, but may require making varacious textures and props for players pick and place use.

Items per page