Does anyone know any tutorials on skinning/texturing maps and models for Quake3 and Wolfenstein: Enemy Territory? W:ET is supported by the Quake3 tempest right? They both use md3 and pk3 files, so I think it might be the same thing. Anyway, all I need are tutorials on skinning for Quake3Engine based games since they use nearly the same format.
Thanks in adnvance. |