REQUIREMENTS: At least 6 years experience in major film/effects or game production and currently in a senior role, and has shipped at least 2 AAA titles Champion of quality; delivers high quality on time Proven leadership and effective interpersonal skills skills Able to clearly create, succinctly describe, and powerfully present a vision for visual style for an entertainment product to executives and to individual team members Able to keep the vision intact on a daily basis through constant review and adjustment of the art production outputs Solid written and verbal (including presentation) skills; ability to express ideas clearly and directly. Ability to create a Visual Style Guide Excellent problem solving skills Proficient in the toolsets used by artists; Maya, 3D Studio Max, Photoshop, After Effects, Etc. Expert in all aspects of particular path; strong understanding of more than one related path Capable of balancing a project's creative and visual requirements within schedule, budget and staff limitations A passion for interactive entertainment and moving this medium forward UNDERSTANDING: Understanding of how game-play and real time issues can affect overall Art Direction Design process and methodology and how it is integrated into game production Storytelling and how it applies to gaming Craftsmanship and continuity Pre-production for most aspects of a video game Demonstrated understanding of storytelling and design process as well as an ability to integrate them while ensuring that high production values are never compromised RESPONSIBILITIES: Researches and designs concepts for the following areas: characters, creatures, environments, storyboards and overall look and feel of the game Defines visual direction and production standards for project to support games market goals Mentors more junior staff to ensure high performance Defines tasks and contributes to schedule Conducts critiques with a clear and consistent direction to Art team Creates design strategies for products while maintaining integrity of licensed IP and licensor style guides Helps to identify problems that can be addressed visually and provide solutions in whatever appropriate form Accountable for quality and delivering on time Sets quality standards for project Works to keep Art team effective, focused and motivated for the duration of the project/game Creates and propagates processes necessary to carry vision PREFERRED Experience effectively using Normal Mapping and Pixel Shaders in a game Experience with the Unreal Engine 3 or comparable engines Experience creating games for console, especially Xbox 2 Experience working with outsourced Art vendors Please submit resume to tommy@ascendisolutions.com |