gmax Community and Support : using gmax : Gmax cancellation; questions adressed to Autodesk
Forum: Posts From:
Browser_ice
Moderator
4022 Posts
1 Product
Gmax cancellation; questions adressed to Autodesk
Posted 18-Oct-2005 11:26 AM
Modified by Browser_ice On 04-Sep-2006  7:59 PM

*** PLEASE TAKE NOTE, THERE IS NO MORE CANCELLATION OF GMAX. PEOPLE ARE STILL REPLYING HERE THINKING IT IS THE CASE. IT WILL BE UPDATED BY AUTODESK ONCE THE NEXT WINDOWS OPERATING SYSTEM IS OUT (IN 2007) **

*** THIS THREAD IS NOW BEING CLOSED TO PREVENT ANY MORE REPLIES ***

If you have any questions related to the cancellation of GMAX by Autodesk, please ask it here.

I'll try to get Autodesk's attention by either sending them here or by sending them an email with all the questions.

Please stick with the subject of this thread : what question do youw ant to ask Autodesk about the cancellation of GMAX ?

mad6822
New Poster
7 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 19-Oct-2005 7:25 PM

gmax was the only tool most of us could use to create models and actually MOD our games, with the cancellation of gMax, what can the mod commnities do?

will autodesk allow distribution on other sites after the deadline (nov 1st)?

DeathRay2K
New Poster
2 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 21-Oct-2005 1:50 AM

Does Autodesk have a plan to combat the many eager developers vying for the marketshare that has been dominated by them with gmax?

Could they not simply get rid of the registry check and terminate their support? That way there would be absolutely no cost to them.

I assume, since they have not, and don't seem to have any plans to give up their marketshare, that they are planning to monetize on the many gaming consumers. What sort of price range can we expect a replacement product to sell for, if there is one?

How long will it be before said replacement is released?

Is it long enough to warrant some concern over other developers taking the interest of consumers?

Thank you.

scenerydesign
Poster
75 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 22-Oct-2005 10:34 AM

Are there any plans to supply us with a way to convert our current GMax sources into a different format, so that all the hard work is not lost? For example in the form of an plugin that allows us to import in more general formats or tool can do convert the GMax sources themself to such a format.

Arno
www.scenerydesign.org

Banshee_PPM
New Poster
4 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 22-Oct-2005 1:44 PM

GMAX is currently the only existing tool that exports 3d models into W3D formats (Westwood 3D graphic format used for all graphics of the game, including animations). Isn't it possible to only leave the autorization code working after november 1st, so new modders may still be able to create new graphics?

We don't need support, we don't need updates... but Command & Conquer/Battle For Middle Earth modders need at least a tool to create graphics, or modding for these games will be history.

Leaving a script in a server doesn't cost a cent, unless you use a server only to run that script (which is not the case).

robby88
New Poster
4 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 22-Oct-2005 8:08 PM

A few questions

1. The announcement at Autodesk states that gmax will no longer be available as a 'stand-alone' product - Does this mean that gmax will be incorporated into some other product?

2. Will the main 3DS Max product, in the future, include the ability to import gmax files?

3. Once a month when I startup gmax it asks to connect to the web and takes me to the Turbo Squid site. Will that still occur and will gmax continue to function if it does not?

4. gmax is included on the cd's etc of current full price and mid range products e.g. FS2004 and CFS3 and others. [The developers of these products paid a hefty licence fee to include gmax gamepaks with their games] What arrangements will be made for purchasers of these products to register/activate their copy of gmax?

5. Has Autodesk given consideration to the negative impact this will have on game modding in general and the negative PR for Autodesk, especially when someone purchases a gmax enabled product and finds they can no longer enable gmax?

6. Has Autodesk given consideration to the perhaps hidden success of gmax in inspiring many users of gmax [such as me] to buy the full version of 3DS Max to take advantage of its full range of features, when making its decision to limit the availability of gmax?

7. Has Autodesk given consideration to the negative impact this may have on design studios and game developers who may, as a result of this, switch to alternative 3D design products, to better support their mod communities?

Browser_ice
Moderator
4022 Posts
1 Product
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 27-Oct-2005 12:12 PM

Expect answers coming in from Autodesk within the next few days.
animatorkid
Poster
57 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 29-Oct-2005 9:24 PM

you can import 3dsmax file so gmax, so why vant you export gmax to 3dsmax? try to export it to a .3ds format
acidspaz
New Poster
1 Post
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 30-Oct-2005 5:49 AM

With the cancelation, will they take out the regestration and let the last version be distributed? Moding for The lastest C&C games requires the Gmax gamepack, so it's our only option, there is NO alternative. As previoulsy stated we don't need any updates or newer version just the ability if need be to install and use the version out there now.
OMaHTLD
New Poster
1 Post
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 25-Nov-2005 7:20 AM

The licence states that reverse engineering to allow use with third party software (eg, creating exporters/importers) is not allowed if Autodesk provide/licence such information.

Can we take Autodesks silence on the subject as no longer supplying/licencing such information, and therefore make exporters/importers to our hearts content?

William McGraw
New Poster
1 Post
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 26-Nov-2005 7:48 AM
Modified by Browser_ice On 26-Nov-2005  10:20 PM

Hi,

as a newbie I was unaware Autodesk canceled gmax. That said, how do get a copy or demo to try? I do not see a link on the autodesk web site. Are there other places to get gmax?

-Bill

[MODERATOR NOTE]
GMAX is still available and ONLY through http://www.turbosquid.com/gmax
mad6822
New Poster
7 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 03-Dec-2005 8:56 AM

when will we see our questions answered?
Klaatu
New Poster
2 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 11-Dec-2005 9:09 PM

I just this weekend discovered GMax as a tool for Flight Simulator 2004 aircraft construction. I have had FS2002 since it came out, and I never realized that GMax was on the CD! Anyway, I installed Gmax fron my FS2004 CD and it directed me to Turbosquid to get the keycode. I went through the red tape, got my keycode, and have been learning to use it ever since.

I use Autocad at work, so I'm not surprised that Autodesk has screwed the game mod community in this way. They are famous for sticking it to their customers. I wouldn't expect them to be sympathetic to a bunch of people using a free version of their software; why should they care if all of your hard work is down the drain. I'm sure that some enterprising hacker will figure out a way to crack Gmax anyway, so don't worry, be happy.

Annie Normandin
New Poster
1 Post
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 12-Dec-2005 5:00 PM

Hi all,

 

We recently communicated with this community our plan to continue working with TurboSquid to maintain the availability of Gmax as a transitional plan is fully developed. This is still the case.

 

As stated before, our plans still include a ramp down of support on this version of Gmax – the technology does not reflect the capabilities of the current 3ds max release, nor is it ready in its current form to take advantage of pending changes to the windows operation system that will be exposed with the Vista release.

 

I would not want to speculate on any timeline or outcome at this point but do know that we have heard your feedback and are working internally and with key partners on a revised transitional plan. You will be the first to know !

 

Best regards

 

Annie Normandin

Product Manager - Animation

Autodesk Media & Entertainment

 

geekasylum
New Poster
2 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 18-Dec-2005 10:11 AM
Modified by geekasylum On 18-Dec-2005  12:38 PM

The post above is nothing more than a rehash of the same information from Annie, originally posted in another sticky thread on this forum, on October 27th, 2005. It doesnt tell us anything new.

I havnt read a lot of posts about Gmax being cancelled so forgive me if I missed something, however the two I have read from Annie seem to suggest that there may be a new version in the works. The clues are the reference to Autodesk not supporting "this version" of Gmax, and the twice quoted (two months apart) reference to the current Gmax not supporting new features to be released in the upcoming Windows Vista release.

Surely, if Autodesk were planning to release a new version of Gmax, they would keep the current version available until the new version was released. Pulling Gmax like this simply alienates the community, and makes game developers start to consider alternative products to build their game packs for (I have already suggested some fairly decent free or low cost alternatives to the developers of my favoutite games).

My question to Autodesk, and I assume a further round of questions will be submitted to them, is when are you going to give us NEW information? It took around 2 months from when the questions were forwarded above, until we got the same rehashed waffle that we had in October, and the questions have not been answered.

Tell us whats going on, and tell us in plain english. Tell us if we have to start thinking about converting our hard work to other formats. Many many game fans have spent many hundreds or thousands of hours creating models in Gmax for their favourite games, with virtually no other software around that can import .gmax files (none that I know of). this means a lot of hard conversion work, often recreating various parts of a model that were lost in the conversion. (animation, mapping, and many other features that some converters miss). This means even more time spent on a model. Tell us if there is to be a new updated version of Gmax, or tell us all to go home, but TELL US!! Its been over TWO MONTHS since the October 6th announcement, and all we have is the same vague references repeated over and over as above.

If my favourite game developers had gamepacks for other 3d modellers, I would drop Gmax like a hot stone. this is NO WAY to treat the (last I read) over 300,000 users of your product!!!

Alas Im stuck with a product whose future is uncertain, and possibly non-existant, and it looks like the many many hours I have spent away from my family, building models for various games are wasted - worse still that I will have to spent even more hours converting existing models to another product the hard way, and worse again, that whatever product I choose, will probably not be supported by my favourite game developers.

Argh!!!

Annie, you should have done all of your planning and time-lining BEFORE you pulled the current version. Right now, it sounds like you are doing something, but you dont yet have a clue what it is.

We now return you to your regularly scheduled program (brief elevator music)

Mighty BOB
Poster
11 Posts
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 18-Dec-2005 5:09 PM

I do have a question: Why the bloody hell can't we import .gmax files into 3DS?!! It is after all made by the same people!!
inclusions
Poster
11 Posts
11 Products
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 12-Jan-2006 8:40 PM

because studios would only purchase one copy of max for the rendering and have all the modellers work on gmax for free, that doesn't make much sense for autodesk.
sharon0021
New Poster
4 Posts
RE: i really need help
Posted 14-Jan-2006 7:22 AM

i have a problem i need to download gmax for the game "there" and i dont know where to download it!! and i got the code already!! (it really long code!!!) PLZ PLZ PLZ PLZ  help me!!!
frendovalya
Advanced Poster
426 Posts
2 Products
RE: i really need help
Posted 15-Jan-2006 8:46 AM
Modified by frendovalya On 15-Jan-2006  8:52 AM

Okay ladies and gentlemen,

Gmax CANNOT fix a problem, that will NOT be important anymore, by march 2006. Gmax will NO LONGER function properly, once WinVista arrives and will also be an obsolete piece of software, with the newer Nvidia quadro set up.

Listen to what she said above; Windows XP Vista, combined with new graphics capabilities, combined with newer Mobos; equals a freeze on all software development or improvements, until we see what the future brings us to deal with, concerning all 3 of these hand in hand developments.

MightyBob: why would you wish to import a less detailed less functional model into a more useable and more complex model making tool? Probably what the developers were thinking also, when they made Gmax( a played down version of the real thing).

Browser_ice
Moderator
4022 Posts
1 Product
RE: i really need help
Posted 15-Jan-2006 11:32 AM

Before we start any rumours about GMAX being done for Windows Vista only or any other kind of speculations, lets wait for theire response. I am already on the case to get any news from them since its been a month now since their last comment. We don't want to scare people away.
frendovalya
Advanced Poster
426 Posts
2 Products
RE: i really need help
Posted 18-Jan-2006 7:56 AM

OK I'm sorry, BrIce. I did it again; let my fingers get away from me again. My above comment is mere speculation and very opinionated.

...Panic attack over now...

mykael22000
New Poster
1 Post
RE: i really need help
Posted 18-Jan-2006 11:09 PM

Seems like a pretty sensible business decision on Autodesks part.

From their post it is evident that gmax is based on a fairly old (and now obsolete) version of 3ds Max. Furthermore, they have concluded that they need to rework a lot of 3ds max's infrastructure to get it to run (well) on Vista. They simply can't afford the cost of maintaining/converting the obsolete gmax code base as a community goodwill gesture. Hence they dump support for it completely, so they don't get bombarded with 'it doesn't work (well) on vista' type messages and are able to concentrate on converting/fixing their main money making applications. Hopefully, once they have 3ds Max settled down on vista, they might have the time/money to put together a GMax for Vista - but that would be entirely dependant upon their good will.

Our biggest concern should be that gmax won't be usable under Vista or will be incompatible with any new 'vista enabled' formats that emerge. Not a lot we can do about either of them though.

frendovalya
Advanced Poster
426 Posts
2 Products
RE: i really need help
Posted 19-Jan-2006 4:18 AM
Modified by frendovalya On 19-Jan-2006  4:19 AM

Mykael2 said, "Seems like a pretty sensible business decision on Autodesks part.

From their post it is evident that gmax is based on a fairly old (and now obsolete) version of 3ds Max. Furthermore, they have concluded that they need to rework a lot of 3ds max's infrastructure to get it to run (well) on Vista. They simply can't afford the cost of maintaining/converting the obsolete gmax code base as a community goodwill gesture. Hence they dump support for it completely, so they don't get bombarded with 'it doesn't work (well) on vista' type messages and are able to concentrate on converting/fixing their main money making applications. Hopefully, once they have 3ds Max settled down on vista, they might have the time/money to put together a GMax for Vista - but that would be entirely dependant upon their good will.

Our biggest concern should be that gmax won't be usable under Vista or will be incompatible with any new 'vista enabled' formats that emerge. Not a lot we can do about either of them though."

Wish I had said it your way. Very well put.

Browser_ice
Moderator
4022 Posts
1 Product
RE: i really need help
Posted 19-Jan-2006 12:13 PM

Well put Myk. But you have to keep in mind that even if Windows Vista comes out, only a small percentage of PC users will switch to it right away. Perhaps less then 20% will switch. So that leaves the rest of the community with other Windows O/S. So Autodesk has to keep this in mind for the next 2-3 years until that purcentage is more like 70-80% (I sent them an email asking for news and pointing out a few things inclucing this).

Also, how often has Microsoft released a Windows O/S that was bug free ?  Another small purcentage of those who will switch over to Vista will come back to what they had before because of the new O/S bugs. I admit that purcentage will be very small.

I for one, usualy wait 2 years before switching to a new O/S. Besides, at the price they are selling them, I am not ready to switch. I just baught XP Pro OEM just recently. I'm not rich and so are the majority of the PC users.

Hilljacked
New Poster
1 Post
RE: Gmax cancellation ; questions adressed to Autodesk
Posted 19-Jan-2006 5:12 PM

so instead of shuting down the site they let people come and download this with no way of using it???

 

Items per page Page