When building engine models for MSTS I have a problem with polygon numbers. When the number exeeds app. 14000, the game freezes when zomming in close to the moadel or using the head out function. It has been possible to remidy the problem to some extend by adjusting some distance figures in the .s-file, but the method is not satisfactory as it increases the viewing distance in the game.
I attach a a shot of one of the engines in question.
Has anyone experienced the same problem, and even better, has anyone a solution?
Bjarne
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